The image here shows what the result of the above graph can look like. Note that this is rendered by a stand-alone rendering client, connecting to a Verse host and downloading its contents. The renderer is not "Purple-aware" in any way, nor does it have to be.
By tweaking parameters to the plug-ins in Purple, things such as the cube's basic size and tesselation, and the twist angle, can be changed. As they change, Purple re-computes the entire graph, and the changes are seen immediately by the rendering client.
This adds a layer of "construction history" to Verse; you can work with objects that know where they came from, and that can be parameterized in ways Verse's pure, dumb, meshes cannot.