| Plug-In | Basic | Good | Excellent | Status |
| Node creators | Create all node types, with name | Node-specific parameter support | All node-specific parameters supported | Implemented at "basic" level |
| Sphere | Selectable radius Selectable radius, spans | Automatic UV-map generation | Automatic UV-map generation | Implemented at "good" level |
| Cube | Selectable side length Selectable side length, spans | Different side lengths for X,Y,Z axis, automatic UV-map generation | | Implemented at "good" level |
| Torus | Selectable inner and outer radii, spans | Automatic UV-map generation | Selectable orientation | Implemented, at "good" level |
| Plane | Selectable side length Selectable side length, spans | Automatic UV-map generation | | Implemented at "good" level |
| GetVertex | Selectable vertex ID | Selectable layer | Use selection layer | Implemented at "good" level |
| GetPixel | Selectable (x, y, z) Selectable (x,y,z), selectable layer combination | Use selection layer | | Implemented at "basic" level |
| Math (+, -, * and /) | No polymorphism, geometry and bitmap nodes only | Limited polymorphism, support more node types | Full polymorphism where possible | Works for bitmaps vs bitmap, bitmap vs real, geometry vs real, and geometry vs geometry. This is the "good" level, since users don't need to specify any input types. |
| Vector math | Basic 3D and 4D vector operations: add, sub, scalar product, cross product, length. | Operations on vectors and matrices. | Matrix multiplication, inversion, transposing. | Vector operations (add, sub, scalar and cross product). Vector vs scalar (add, sub, mul, div). Also vector vs matrix (multiply). |